![]() Removed bonus 10% crit from lights 1 and 2.10% bonus critical strike chance added to push stab.Heavy attacks now share a damage profile with 2H Hammer Light Attacks.Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields).Heavy 2 changed to the damage profile of Crowbill Heavy 1. ![]() Light attack Finesse multiplier increased to ~2.0 from ~1.4.Linesman hit mass count added to light attacks.Finesses multiplier on all attacks increased to ~ 2.0 (up from ~1.5).Charge time required for heavy attacks decreased slightly.Now has 6 stamina (3 shields), up from 5 stamina (2.5 shields).Light attack 3 now has the same damage profile as light attacks 1 and 2.Heavy attacks now have linesman hit mass count.Heavy attacks now share a damage profile with 2H Hammer light attacks.Heavy attack charge time reduced from 0.6s to 0.5s.Move speed while performing light attacks increased (from 75% to 80%).Light attack animation speed increased by roughly 8%.Animation pause after Light 3 reduced from 0.42s to 0.3s.Now has normal block cost modifier instead of shield modifier.Light attack 3 now has 10% bonus critical strike chance.Reduced animation speed by 8.5% for all attacks.Heavy Linesman added to Heavy Sweep (H2) Armory mod will not reflect the change.Heavy sweep (H2) chains into Light sweep (L2).Heavy stab (H1) chains into light stab (L2) -> repeatLight sweep (L1).Heavy stab (H1) chains into light stab (L2) into light overhead (元) ->.Light sweep (L1) chains into Heavy sweep (H2) -> repeat.Heavy stab, Lights -> Heavy stab chain intact Light chain and push-stab chain remains intactLight 1 -> Light 2 ->.Heavy chain order reversed, the first heavy is now the Heavy Stab, and the second heavy is now the Heavy Sweep. Heavy attacks and light attacks 3 & 4 now have Linesman hit mass count.Each weapon in the heavy attack now has the same damage profile as the original.Lights 3 and 4 now have the same damage profile as 1H Sword.Lights 1 and 2 now have the same damage profile as 1H Mace.Push attack now chains into light attack 3.Light attack 3 now has single target armour piercing damage profile.Heavy Chain now begins with shield bash.Light attack 3 has 10% additional critical strike chance.Mace + Shield / Hammer + Shield (Kruber + Bardin) Light attack animation speed sped up by approximately 10%.Move speed charging heavy attacks increased to 60% from 20%.Heavy tank attacks now properly puts enemies into stagger level 2 (fixes a.The push attack now has the same damage profile as the heavy attacks.Light attack 3 now has 10% bonus crit to compensate for being an uppercut.Light attacks 3 & 4 now have the same single target damage profile.Light attacks 1 and 2 and push attack now have Tank hit mass multiplier.Finesse multiplier (headshot/crit multiplier) increased to ~2 for all attacks, upįrom 1.4 for light attacks, 1.5 for heavies.Buffs now appear in two rows in the UI, displaying a maximum of 10 buffs instead.Stagger to enemies, regardless of their stagger resistance. Headshots and critical strike no longer automatically apply the lightest level of.Generic damage reduction is now calculated multiplicatively rather than.Added psuedo random distribution to critical strikes and procs.Warhammer: Vermintide 2 Patch Notes 3.1 Fixes At the moment we only know that this patch has been released on Steam, we are not aware of whether there is a comparable console update. Today’s update includes bug fixes and optimizations. The Warhammer: Vermintide 2 Update 3.1 is now available for PC. See below the full official patch notes 3.1. Improvements to bullets hit registration consistency.Fatshark has released a update for Warhammer: Vermintide 2.Quite how some of these issues needed patching post-release is anyone’s guess, but a brief summary as given by the devs can be seen below: It follows Update 3, which already introduced a number of boosts and fixes to Battlefield’s technical performace and game modes.Īfter a lacklustre response to Battlefield 2042 from critics and gamers when it launched in November, EA DICE have been working furiously to patch their latest large-scale online FPS. On December 9, the 3.1 Update will launch for Battlefield 2042 and bring with it a suite of changes to improve the performance and balance of the gameplay.
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